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# Godot — append on top of the shared core (Project template/.gitignore).
# --- Editor and import caches ---
.godot/
.import/
# --- Builds ---
# Decide per project (DESIGN_DOCUMENT_GODOT.md, section 13): for small internal
# distribution the repository may be the channel, otherwise uncomment.
# build/
# NOTE: addons/ IS committed so the project opens cleanly on any machine
# (section 11). export_presets.cfg is committed too, but must never
# contain keystore passwords or signing credentials.