# Godot — append on top of the shared core (Project template/.gitignore). # --- Editor and import caches --- .godot/ .import/ # --- Builds --- # Decide per project (DESIGN_DOCUMENT_GODOT.md, section 13): for small internal # distribution the repository may be the channel, otherwise uncomment. # build/ # NOTE: addons/ IS committed so the project opens cleanly on any machine # (section 11). export_presets.cfg is committed too, but must never # contain keystore passwords or signing credentials.